AI Insights · Timothy · April 2024
Top 5 Gacha Games Performance in Panama, Q1 2024
In Q1 2024, the top 5 Gacha games in Panama showed varied performance in weekly downloads, revenue, and active users, with notable fluctuations throughout the quarter.
The performance of the top 5 Gacha games on a unified platform in Panama during Q1 2024 has been diverse, with each game experiencing unique trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these trends.
8 Ball Pool™ from Miniclip.com saw a steady decline in weekly revenue, starting at approximately $921 in the first week of January and gradually decreasing to around $517 by mid-March. Weekly downloads peaked at 3.9K in mid-January and fluctuated throughout the quarter, ending at approximately 2.8K in the last week of March. Weekly active users remained relatively stable, starting at 48.7K and ending at around 45.7K.
Nintendo's Mario Kart Tour had a mixed performance. Weekly revenue varied, peaking at $320 in late January and maintaining around $285 by the end of March. Downloads saw a high of 4.6K in mid-January but dropped to about 1.9K by the end of the quarter. Active users started at 15.9K, peaking at 17.4K mid-month, and concluded the quarter at approximately 13.8K.
Asphalt 8: Airborne by Gameloft showed minor revenue fluctuations, with peaks of $69 in late February and $60 in late January. Downloads were highest at nearly 3K at the end of January, but they dropped significantly to around 1.3K in late March. Active users followed a similar trend, starting at 6.1K and ending the quarter at 4.5K.
Doomsday: Last Survivors from IGG.COM experienced a gradual increase in weekly revenue, peaking at $145 in early March. Downloads showed a significant upward trend, starting at 1.3K in early January and reaching 3.5K by early March. Active users also increased, starting at 3.5K and peaking at approximately 6.1K in early March before stabilizing around 5.3K by the end of the quarter.
Need for Speed No Limits by Electronic Arts had a varied performance in weekly revenue, peaking at $164 in early January but dropping to around $63 by the end of March. Downloads fluctuated significantly, with a high of 3.6K in late January and a low of about 674 in mid-March. Active users started at 11.3K, peaked at 14.9K in late January, and ended the quarter at approximately 9.2K.
For more detailed insights and analysis, visit Sensor Tower.